Unity 5 From Zero to Proficiency (Beginner): A step-by-step guide to coding your first game with Unity.

A new book is available on Unity and its is called Unity 5 From Zero to Proficiency (Beginner).

 

Content and structure of this book

In this book, the second book in the series, you will become comfortable with scripting in Unity by creating a simple survival game.
The book includes:

  • A list of the learning objectives at the start of each chapter.
  • Step-by-step activities.
  • Opportunities to engage in deeper learning and problem-solving skills through challenges at the end of each chapter.
  • Quizzes to test your knowledge.
  • Full project and code solutions (in JavaScript and C#) for each chapter.
  • Cheat-sheets (i.e., shortcuts, best practice, etc.) that you can download.

The content of each chapter is as follows:

    • Chapter 1 gives an introduction to JavaScript and to core principles that will help you to get started with coding. You will learn key programming concepts such as variables, variable types, or functions.

 

    • Chapter 2 helps you to code your first script. You will learn how to code following best coding practices, debug your code, and also avoid common errors.

 

    • Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction. You will learn to implement a scoring system, to detect collisions, and to load new levels.

 

    • Chapter 4 explains how you can create and update a user interface for your game (e.g., displaying images and messages onscreen) using scripting.

 

    • Chapter 5 explains how you can polish-up your game. You will add a splash-screen, a simple inventory system, sound effects, as well as a mini-map.

 

    • Chapter 6 explains how to add Non-Player Characters (NPCs) with Artificial Intelligence (AI). You will configure each NPC and get them to either follow the player or walk along a simple path of your choice, and also detect collision with them.

 

  • Chapter 7 provides answers to Frequently Asked Questions (FAQs) (e.g., scripting, audio, AI, or user interface).

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