Journal Papers, Conference Papers and Presentations

  • Ilya, A. & Felicia, P.  (2016). Towards a ConceptuaL Framework of GBL Design for Engagement and learning of Curriculum-based Content. International Journal of Game-Based Learning, 6(4) .
  • Schmitz, B., Felicia, P. & Bignami, F. (2015). Acceptance and Use of Game-Based Learning in Vocational Education and Training: An International Survey.International Journal of Game-Based Learning, 5(4) .
  • Ilya, A. & Felicia, P. (2015). Gameplay Engagement and Learning in Game-Based Learning A Systematic Review.Review of Educational Research, March 25.
  • Felicia, P. (2012). Motivation in Games: A literature review. International Journal of Computer Science in Sport, 10, Special Edition: Serious Games – Theory, Technology & Practice.
  • Felicia, P., (2012). Game-Based Learning in Irish Education: A pilot study. CESI2012. Portlaoise, February 2012.
  • Felicia, P., (2011). Game-based Learning in Ireland: challenges and opportunities. EdTech2011. Waterford, Ireland, June 2011
  • Felicia, P., (2011). Assessing how Game-Based Learning is perceived in Irish education. Irish Symposium on Game-Based Learning (iGBL). Waterford, Ireland, May 2011.
  • Felicia, P., (2010). Teaching with video games, literature review and best practices. NAIRTL/ LIN Conference on Flexible Learning. Dublin, Ireland, October 2010.
  • Felicia, P.(2009), Modelling Players Behaviours and Learning Strategies in Video Games. 3rd european conference on game-Based Learning, Graz, Austria, October 2009.
  • Felicia, P. and Pitt, I.J. (2008), Personalising Educational Games to Students’Learning Styles. International Technology in Education and Development Conference, Valencia, Spain, March 2008.
  • Felicia, P. and Pitt, I.J. (2007), Evaluating the Effect of Personalities on the Design of Educational Games, Proceedings of the ECGBL Conference, Paisley, October 2007.
  • Felicia, P. and Pitt, I.J. (2007), The PLEASE Model: An Emotional and Cognitive Approach to Learning in Video Games, International Technology Education and Development Conference, Valencia, Spain, 8-10 March 2007.
  • Felicia, P. and Pitt, I.J. (2006), 5 Keys to More Effective Educational Games: A systematic Approach to Emotionally Sound Games, Computer Games (CGames 2006), Dublin, Ireland, 22-24th November 2006
  • Felicia, P. and Pitt, I.J. (2005), What Can We Learn from Online Games?, Proceedings of the 9th European Conference on Computer-Supported Cooperative Work, Paris, September 2005
  • Felicia, P. and Pitt, I.J. (2005), The Use of Virtual Reality for Instructional Games, Proceedings of the IEE VR2005 Conference, Bonn, March 2005.