Researchers are welcome to submit manuscripts to be considered for inclusion in the second issue of the third volume of the International Journal of Game-Based Learning (IJGBL) to be published in April 2013. All submissions should follow the publication guidelines and be submitted online on or before 21st September 2012, using the following link:
All articles received on or before this date will be sent for double-blind review, and authors should be notified of the status of their submission by 12th October 2012.
Based on feedback provided by reviewers, successful authors will be asked to complete additional changes and submit their amended manuscript by 2nd November 2012.
Based on the revised documents, a final notification of acceptance will be issued by 23rd November 2012.
Successful authors will then need to send their final documents (e.g., script, authors’ warranty, biographical sketches, and contact details) by 7th December 2012.
The International Journal of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of game-based learning. To achieve this aim, the journal publishes theoretical manuscripts, empirical studies, and literature reviews. The journal publishes this multidisciplinary research from fields that explore the cognitive and psychological aspects that underpin successful educational video games. The target audience of the journal is composed of professionals and researchers working in the fields of educational games development, e-learning, technology-enhanced education, multimedia, educational psychology, and information technology. IJGBL promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of Game-Based Learning environments.
Stream A – Chair: Dr. Kate Madden – Room G18
- 11.15: Representations of Self in Classroom Virtual Worlds: a Case-study of Pupils on the Autism Spectrum., Mr. Nigel Newbutt,University College Dublin
- 11.45: Improving School Performance and cognitive abilities through Chess, Mr. Brendan Buckley, Chessossity.com
- 12.15: MissionV – game-based learning through virtual worlds in 20 Irish primary schools., Mr. James Corbett & Ms. Margaret Keane,MissionV Education Limited
- 12.45: Poetic Machines: The Essentiality of the Human and the Machine to Digital Creative Expression, Dr. Jeneen Naji, NUI Maynooth
Stream B – Chair: Mr. Brendan Kelleher – Room G19
- 11.15: Game-based Mental Health Interventions, Dr. Gavin Doherty & Dr. David Coyle, Trinity College Dublin
- 11.45: Assessing Eye-Tracking Technology for Learning-Style detection in Adaptive Game-Based Learning, Ms. Tracey J. Mehigan & Dr. Ian Pitt, University College Cork.
- 12.15: Exploring Higher Education Students’ Attitudes Towards Serious Games In The Classroom, Dr. Pauline Rooney, Dublin Institute of Technology
- 12.45: Our journey from ‘Fun Failure’ to Social Enterprise Start up, Mr. David O’Neill, Uppiddee Inc.
Stream C – Chair : Mr. David Kane – Room G20
- 11.15: Mobile Learning: Taking Game-Based Learning a Step Further, Ms. Claudia Ingbrude, Dublin Institute of Technology
- 11.45: Gamified Innovation: Investigating and Defining Games for Creativity and Greater Good, Ms. Magdalena Slowinska, University of Westminster
- 12.15: Spreading the Word: Using wikis and Blogs within Games-Based Learning Activities., Dr. Matthew Bates & Mr. Jamie Tinney, Nottingham Trent University
- 12.45: Alternate Reality Games (ARGs), Dr. Ronan Lynch, Dundalk Institute of Technology Afternoon Presentations
Stream A – Chair: Mr. John Heffernan – Room G18
- 14.15: Kinect2Scratch, Mr. Stephen Howell, Institute of Technology Tallaght
- 14.45: Word-Based Games., Mr. Stephen Howell, Institute of Technology Tallaght
- 15.15: Using Simulations and Game-Based Learning for Information Skills Training, Mr. Kefei Ou & Dr. Patrick Felicia, Waterford Institute of Technology
- 15.45: Do it Yourself: Simple Simulation Design with the Blender Game Engine, Mr. Trevor Tomesh & Dr. Colin Price, University of Worcester
Stream B – Chair: Dr. Pauline Rooney – Room G19
- 14.15: Creating Game-Based Learning Scenarios by Composing Instructional Design Patterns, Dennis Maciuszek & Martina Weicht, University of Rostock, Alke Martens, University of Education Schwäbisch Gmünd
- 14.45: Smart Games: Using Applied Neuroscience to Enhance Mental Functioning in Clinical and Healthy Populations, Dr. David Delany, Trinity College Dublin
- 15.15: Maritime City – Analysis of Preliminary Results, Mr. Ryan Flynn, University of Greenwich
Stream C – Chair: Dr. Jeneen Naji – Room G20
- 14.15: Integrating Serious Games in the Classroom: the Case of Users with Intellectual Disabilities and the Role of the Educator, Maria Saridaki and Constantinos Mourlas, National and Kapodistrian University of Athens
- 14.45: Gesture-Based Computing in the Maths Classroom, Alison McNamarra, NUI Galway
- 15.15: Designing Educational Games using the RPG Genre: Student-Gamer Involvement and RPG Affordances, Ms. Sherry O’Sullivan & Dr. Colin Price, University of Worcester