Call for Chapters: Cases on Digital Game-Based Learning: Methods, Models and Strategies,

Chapter proposals are invited for an edited book on Cases on Digital Game-Based Learning: Methods, Models and Strategies, to be published by IGI Global ( in 2012. The book’s scope will encompass the use of digital games in classroom teaching at all levels of schools.

Each case constitutes one chapter, covering the items below.

Overall description

  • Practicalities of running the game
  • Details of using games for teaching, learning and assessment
  • Technology components
  • Challenges
  • Summary
  • Lessons learned/tips for practitioners
  • Further readings
  • References

Each chapter could be either a short case or a long case. A short case could be within 3,000-5,000 words. A long case could be within 9,000 – 12,000 words. The key dates are as follows:

Proposal submission deadline: September 15, 2011

Full chapter submission: January 15, 2012

Revised chapter submission: April 30, 2012

Should you accept this invitation, the editors would kindly like to ask that on or before September 15, 2011, you submit via e-mail a 1-3 page case proposal for review that clearly explains the mission and concern of your proposed case, and a brief outline of the chapter using the headings suggested above. Queries and expressions of interest can be directed to the editors, Nicola Whitton ( and Young Baek (

Editors’ details:

Young Baek, Ph.D.

Department of Educational Technology

Boise State University

Boise, ID 83725

Nicola Whitton, Ph.D.

Education and Social Research Institute

Manchester Metropolitan University,

Manchester, UK

Leave a Reply

Your email address will not be published. Required fields are marked *