Research Programme:
- Examined previous research on the use of video games to make learning more motivating and effective
- Developed video game to teach mathematics
- Conducted study in schools using the game
- Results suggest that, for maximum educational effectiveness, games must be adapted to suit each player’s personality.
- Developed the PLEASE model: Personality, Learning style, Emotions, Autonomy, Systematic approach, and Evaluation
- Revised and extended the game in accordance with the PLEASE model
Math Quest:
- Virtual Reality game to teach mathematics
- Multi-level
- Uses Intelligent Tutoring System (ITS)
- Uses emotions
- Game-play adapts to personality of user
- Different experience for each user
Current Research:
- Conducting further user-studies
- Initial results show that Math Quest is fun to play and improves learning outcomes