Category Archives: Uncategorized

National Programme & Study on Game-Based Learning

The GBL Research group @ WIT will be launching a national programme/study in September 2012, and we are looking for 20+ schools to take part in the study. This longitudinal study will last for at least one year and include the following aspects:
– Teachers will be provided with resources to use GBL in their classrooms
– Workshops will be provided to inform teachers on evidence-based best practice, resources, and the latest research findings on GBL
– A portal will be created to allow students and teachers to access the material at all times.
– Resources will consist of  teacher training, handbook for teachers, templates to conduct and evaluate classes, templates to create games, and tutorials to use GBL tools, access to database of existing games used in education 
– A study will be conducted to evaluate the benefits provided by this approach. The study will investigate how GBL approaches and teaching
strategies, in addition to traditional teaching methodologies, can be harnessed to improve both learning and motivation on the part of the
learners
– In addition, this study will also seek to evaluate teachers’ interest for GBL approaches, and to identify possible challenges and opportunities for the introduction of GBL in classrooms.
– Finally, the portal will be the opportunity to create and expand a network of teachers interested in the use of GBL, making it possible
for teachers to discuss and exchange ideas and best practice on the theme of GBL.
 
This programme should provide all teachers interested in using GBL with the the necessary resources, training and support that they require to do so. No prior knowledge of games or game development is required and all teachers are welcome. 

If you are (or know a colleague who would be) interested in such a programme, feel free to contact Patrick Felicia (pfelicia@wit.ie).

 
Best Wishes,
 
Patrick

Call for Speakers ECGC 2012 is now accepting submissions for speakers for the upcoming conference! The early submission date is February 19, with a late submission date of March 11. Prospective speakers are encouraged to submit their ideas for lectures, roundtables, and panels for the conference as soon as possible.

This year, the ECGC board is seeking sessions in game-related tracks including but not limited to Academic, Business, Design, Programming, Production, Social, Mobile, Serious Games, and Visual Arts. For more information on the seven topical tracks at ECGC, please visit the Track Overview.

The East Coast Game Conference is the largest game conference on the East Coast and will take place at Raleigh’s state of the art Convention Center on April 25/26, 2012. This is the premier industry event for developers to make connections, share ideas, and find inspiration in the Eastern US.
If you have a great talk and are a great speaker please submit it to ecgcspeakers@gmail.com!

Speaker Expectations
Conference attendees expect excellence from ECGC speakers. They will evaluate your sessions based on delivery, knowledge on the topic addressed, and the visuals presented. Please consider the following when proposing to speak:

* The proposed outline must match the talk you present at the Summit.
* You agree to commit adequate time to prepare for your session.
* You may be required to submit your presentation slides for review prior to acceptance.
* We strongly encourage that you rehearse the delivery of your session for it to be effective; preferably in front of your peers.
* Your presentation materials will be subject to review prior to the conference.
* You agree to have adequate visual accompaniment to your speech.
* You agree to allow ECGC to record and distribute copies of your presentation.
* The submitter also agrees to be available to present his/her session during either day of the Conference-April 25/26, 2012.

GBL Summer School in Autrans

This week, I had the pleasure to attend the GBL summer school 2011, an event organized in Autrans, a peaceful and welcoming village located in the French Alpes, a few kilometres from Grenoble.

The event was held for a week and provided phd students with a fantastic opportunity to network, learn more about GBL, and present their work and views on GBL.

Participants included lecturers, researchers and phd students from European countries (e.g., France, Spain, Greece, Italy, Australia, or England).

Most days included keynote presentations in the morning, followed by workshops in the afternoon. The themes of the presentations and workshops included adaptive games, new technologies, the user experience, evaluation, and virtual reality.

I found these themes highly relevant as they addressed many of the issues faced by researchers and also showed future trends. Students also demonstrated very interesting work and ideas in their posters, with topic such as collaborative learning, authoring tools for teachers, increasing creativity through gbl, adaptive multiple user systems, scenario-based learning, risk management training, multi-modal approach to language learning, user profiling, mixed reality games, interactive tabletops, factors impacting on motivation or 3D virtual environments.

I particularity enjoyed discussions with researchers and students on their work. It was great to see the enthusiasm and drive of all students attending this event. Overall, this summer significantly highlighted the need for user-centered environments that empower user to teach and learn, and provide experiences that are both educational and entertaining.

Informal feedback from attendees tends to indicate that this summer school was a success, that it has managed to provide students with feedback on their work, an overview of the issues and challenges faced by GBL researchers, and useful ideas for their future work.

I believe such events are extremely important for students, who may feel the need to discuss their research with other students and researchers, but may lack opportunities to do so. Some students may not feel confident enough to talk to other researchers at conferences, and summer schools may just give them this opportunity.

More importantly, this event may be organized every year and all participants will continue networking virtually on Linkedin.

Thanks to the organizers for their incredible work and efforts.

Thanks to the students, for their ideas, enthusiasm, and the fantastic work they have produced so far.

Overall a fantastic event that I would highly recommend!

Patrick

GBL for STEM Summer Camp in WIT (results)

Following the workshop on Video Games, students were asked to fill-out a feedback form to indicate whether they enjoyed the workshop, identify how it motivated them to embrace a scientific career (e.g., IT), and evaluate how it could be improved.
The respondents consisted of 8 boys and 6 girls. Most respondents were aged between 13. and 14.
[Click on the image for a larger version]
Most of the attendees found the workshop was fun (93%), and would like to carry-on creating games in the future (57%).
[Click on the image for a larger version]
After this workshop, most attendees felt more confident about programing (65%) and using computers (71%); 35% found that the workshop had motivated them to create video games, 21% did not share this opinion, and 42% neither agreed or disagreed.
[Click on the image for a larger version]
When asked about the aspect of the workshop that they preferred, attendees essentially found creating a game (29%), learning something new(21%) and playing the game they have created (21%) the most enjoyable parts of the workshop.
[Click on the image for a larger version]
The majority of the students felt that they would like to know more about computing or programing after this workshop (78%).
[Click on the image for a larger version]
Some comments about the workshop include:
It was the best workshop we did all week
it was great fun and i cant wait to brag to my friends how i made my own computer game. I was really great fun and i would love to do it again!!
I really enjoyed the workshop and it was great fun making and playing your own game I would have liked it to be longer so we could have done more. And learned about how to do other types of games.

GBL for STEM Summer Camp in WIT

On Thursday 16th June 2011, I ran a workshop on creating video games as part of a STEM summer camp organized in Waterford Institute of Technology by CALMAST (Centre for the Advancement of Learning of Maths, Science and Technology). The group included 14 secondary schools students with no or little background in Computer Science. The workshop consisted of an introduction to GameMaker, a free 2D game engine, followed by a project whereby they had to construct their own game. The workshop lasted for 8 hours, with breaks in the morning, afternoon and for lunch. The workshop was organized around the them of pac-man. Students were introduced to GameMaker, including: graphical interface, designing a level, creating sprites, objects and rooms, moving objects, collecting objects, displaying score and lives, creating variables, modifying variables, conditional statements, etc. This experience was extremely inspiring:

  1. Students were extremely engaged in the creation process. They were willing to learn new concepts in order to improve their game. During the breaks, the majority of students insisted on staying in the classroom in order to work on their project.
  2. The majority of them had little or no computing background, but concretely applied some simple programing concepts without realizing it.
  3. Most students took their project at home in the view to improve it and possibly publish it on the yoyogames website.
  4. Collaborative patterns appeared after few hours. Some students had become “experts” and where helping their peers. Students were also evaluating each-others’ project, providing feedback.
  5. Many students developed their ICT skills by creating/editing sprites for their games using GameMaker build in editor.
Next events may include a second day where students can create a game that teaches/illustrates a specific science topic (e.g., chemistry or physics). My congratulations to the CALMAST team for organizing such a relevant and useful event.
A survey was conducted to evaluate the workshop and the results are now available.
If you are interested in using Game-Maker, the following resources may be interesting:
– Resources to create games with GameMaker
http://www.yoyogames.com/gamemaker/
– Resources for teachers
http://wiki.yoyogames.com/index.php/Information_For_Teachers
Patrick

METS11: Video on GBL

A new video was posted on the mets11 website. METS (Maynooth Educational Technology Showcase 2011) is a technology showcase developed for student teachers and their lecturer. The first video from METS11 is now available, and includes interviews of teachers on the topic of Game-Based Learning. It particularly relates to the use of Scratch a powerful, yet simple tool to introduce programing concepts, mathematical and computational ideas, in a fun and enjoyable way, notably through stories, animations, games, music, and art . For more information on Scratch in Ireland, see http://www.scratch.ie/about

[blip.tv http://blip.tv/play/AYLCkC8C]